the agenda.
Healthtech startup0 → 1● Usability tested

Created a wellness score that empowers women to make progress without the pressure of perfection.

Designed a research-grounded feature that helps women track wellness and celebrate progress in a cycle-syncing app. After two rounds of user testing, goal completion rose 40%.

RoleUX Designer &
Researcher
Timeline8 months
PlatformMobile app
SkillsUser research
UX/UI design
Usability testing

01 | Background

The Agenda helps women sync their daily lives to their cycle.

What began as a paper planner became a cycle-syncing app. It helps women make choices about food, exercise and self-care throughout their cycle, filling the gap between tracking periods and supporting overall well-being.

Mission

Empowering women to embrace their menstrual cycles and improve well-being, productivity and daily life through personalized cycle syncing.

The Agenda home screen showing cycle phase and daily check-in

02 | Problem

The wellness score wasn’t keeping women engaged over time.

The wellness score is a daily check on how you’re doing: your mind, your body, and what’s going on around you.

01

The goal

The client wanted people to come back and log every day, not just try it once.

02

A score that could backfire

The original plan scored you out of 100. Seeing a low number on a bad day could make you quit.

03

Skipping would hurt your score

If you didn’t log something, like mind or body, your score dropped anyway.

03 | Research

Other apps tailored their advice to what users logged. The Agenda didn’t.

There was no user research yet, so the team started there in three steps, and I contributed to each one.

Compared 7 apps

The Agenda gave everyone the same advice. Apps like Clue and Moody Month based theirs on what each person logged.

Survey · 103 people

Mostly ages 25–34. Asked what keeps people tracking, and what they want to get out of it.

Interviews · 3 women

Ages 31–36. Learned how they track today, and what’s missing.

Comparison table of The Agenda and six other tracking apps, with the personalized recommendations row highlighted
My comparison of 7 apps. The Agenda (first column) gave advice by cycle phase, not by what each person logged.

From research to the question

What we heardHow might we help women…
Interviews + team talks

Women wanted help with their mood. We worried a score out of 100 would feel like a grade.

1check in on how they feel without feeling judged
Survey + interviews

People wanted to learn something from their data, not just see dates.

2see patterns in their wellness over time
Survey + interviews + app comparison

People wanted the app to feel personal. Other apps used what people logged. The Agenda didn’t.

3stay on track with their personal goals
My guiding question

How might we help women

  1. 1. check in on how they feel without feeling judged
  2. 2. see patterns in their wellness over time
  3. 3. stay on track with their personal goals

while keeping them coming back every day?

The last part was the client’s goal.

Personas

Two very different trackers. The score had to work for both. I built two personas from the survey and interviews, so the team designed for real people instead of our own assumptions.

Persona photo for Betty

Betty, 25

Graduate student
Wants simplicity
“Tracking my symptoms and cycle helps me understand my health, plan better, and stay focused on my studies.”
What she needs

A quick check-in that takes seconds and never feels like a grade.

Persona photo for Laura

Laura, 34

Marketing director
Wants depth
“I want a way to easily and seamlessly optimize my health.”
What she needs

Room for detail: trends over time and goals she sets herself.

04 | Scoping & design process

From research to 3 MVP features, quick or detailed.

The client asked for the wellness score and achievements. I scoped them into three features, each answering one part of the guiding question.

QUESTION 1

Daily mood check-in

Great, good, okay or poor, instead of a number.

QUESTION 2

Wellness trends

Your check-ins over time, so patterns are easy to spot.

QUESTION 3

Personal goals & rewards

Set your own goals, track progress, and unlock rewards you choose.

Quick for Betty: a one-tap check-in. Detailed for Laura: trends and goals when she wants more.

From flows to sketches to a testable MVP

01

Use case

Mapped every interaction to plan the screens.

02

Journey flow

The steps a user takes to log and reach a goal.

03

Sketches

Quick ideas on paper, based on the research themes.

04

MVP wireframes

Mid-fidelity screens, ready for usability testing.

Use case and user journey flow from opening the app to marking a goal complete
Use case & user journey flow
Mid-fidelity wireframes: input wellness score, learn more about the score, and trends graphMid-fidelity wireframes: add new goal, goals in progress, and rewards page
Mid-fidelity MVP wireframes

05 | Decisions & tradeoffs

Trading precise scores and extra info for encouragement and clarity.

Tradeoff 01

Mood check-in vs. a score out of 100

✓ My choice

Mood check-in

Log the day as great, good, okay or poor. No numbers.

Considered

Score out of 100

The client’s scoring model. Precise, but easy to read as a grade.

Why

Seeing a low score on a bad day could make someone give up. And skipping a section would drop the score, even if they felt fine.

The tradeoff

We gave up precise data for a score people would actually keep using.

Tradeoff 02

Trends front and center vs. more health insights

✓ My choice

Trends first

Wellness trends on their own page, easy to reach.

Considered

Trends + health insights

Trends in a dropdown, next to added health insights.

Why

Trends were buried. Most participants couldn’t find them, and most found the extra health information confusing.

The tradeoff

Less health information on the page, but trends are easy to find.

06 | Key improvements

Making check-ins more personal and things easier to find.

Usability testing with 8 participants led to three key improvements.

01 — Describing feelings, not just moods

A few participants wanted more ways to describe how they felt, beyond picking a single mood.

● Before
Version 1 check-in with four mood faces and a notes box
People could only pick one of four moods, then type a note if they wanted to say more.
● After
Version 2 check-in with mood faces, feeling tags and Add Feeling
Added feeling tags like Happy, Positive and Hopeful, plus the option to add your own.

02 — Making wellness trends easy to find

Most participants couldn’t find their trends, and many found the extra health information confusing.

● Before
Version 1 trends screen with a dropdown and health insights cards
Trends were hidden in a dropdown, mixed in with health information that participants found confusing.
● After
Version 2 trends screen listing each day’s mood with feeling tags
Removed the dropdown and health information, so trends show up right away as a simple list of each day’s mood.

03 — Clearer goal tabs

Most participants said the tab names didn’t make it clear which goals were in progress and which were done.

● Before
Version 1 Achievements screen with My Goals and Rewards tabs
The tabs were called My Goals and Rewards, so it wasn’t clear which goals were in progress or done.
● After
Version 2 My Goals screen with Ongoing and Achieved tabs
Renamed the tabs Ongoing and Achieved, so it’s easy to tell which goals are in progress and which are done.

07 | Final solution

A daily check-in, personal goals, and trends.

Check-in screen with Good selected, Positive and Content tags and a note

Daily check-in

Pick a mood face, then add feelings and a note.

Add new goal screen with title, description and reward

Goals & rewards

Set a goal and a reward for reaching it.

Wellness Score Trends screen for October 20 to 24

Wellness trends

See each day’s mood and feelings in one list.

Wellness check-in

Log how you feel in a few taps

  • Pick a mood face instead of a score out of 100
  • Add feeling tags and an optional note
  • See each day’s mood and tags on the trends page
My goals

Set personal goals and celebrate wins

  • Create a goal with a description and a reward to look forward to
  • Check it off when it’s done and see it move to Achieved

08 | Results & impact

What I delivered in 8 months.

3

key design improvements from usability testing

+40%

increase in goal completion between test rounds

0 → 1

designed the wellness score and features from scratch

1st

user research The Agenda had ever done

2

rounds of usability testing with 8 participants

15

screens designed end to end

What testers said

Participants found the check-in motivating, not like being graded.

09 | Reflection

Looking back.

Where it landed

  • The client felt the MVP was a strong fit for their goals and mission.
  • The research and personas stayed with the team as a foundation to build on.
  • The startup later changed design direction, so this version didn’t ship.

What I’d do differently

  • Give testers more guidance and ask follow-up questions.
  • Set clear success measures before testing.
  • Design for edge cases, like new users with no data yet.

10 | Learnings

What I’m taking with me.

Show, don’t argue

Showing how a low score would feel on a bad day changed the client’s mind faster than any argument.

Remove before you add

People found their trends once I took extra content away. Now I look for what to cut first.

Make research last

With no research to build on, I contributed to generative research (an app comparison, a survey and interviews) and evaluative research (two rounds of usability testing), creating a foundation the team could keep using.

Tone matters

In a wellness app, words and visuals shape how people feel. Testers found the check-in motivating, not like being graded.